2004 WBC Slapshot Jr. Tournament Format


Slpashot Jr. – WBC 2004 Notes

Tournament Format
1)  The tournament will be played in two rounds.
2)  Round #1 will be played on with 8-9 players total advancing to the finals.
3)  The number of players advancing from each preliminary board will depend on the number of preliminary boards played.
   a)  If two preliminary boards, then the first four players from each board to reach the Playoffs (9 wins) will advance.
   b)  If three preliminary boards, then three each (9 total) will advance.
   c)  If four preliminary boards, then two each (8 total) will advance.
4)  All players will be given two goals to start the game.
5)  All players will be limited to a total of only four (4) trades per game.

Slapshot Jr. Teaching Guide

1)  Slapshot is a game much like the card game War.

2)  The team in Slapshot consists of six players:
     a)  3 Blue cards (forwards to hockey fans)
     b)  2 Red cards (defensemen)
     c)  1 Black card (goalies, players who cannot score)

3)  The cards have a number of them.  Numbers of “0”, “1/2”, “1” or “2” are not good.  Cards with a “3” or a “4” are OK.  Cards with a “5” or higher are very good.

4)  On your turn, you can do one of these three actions:
     a)  Trade – Pick a player who you think has a very good team.  That player shuffles his cards and leaves them on a pile.  You pick a number from 1 to 6, and the other player gives you that card (1 = top card, 6 = bottom card).  You then must give the other player a similar card back (i.e. if you get a red card, you have to return another red card).  You may not give the player the same card back.  You are only allowed to make four (4) trades per game.
     b)  Draft – Take your worst card and place it on the bottom of its pile on the board.  Take a new player from the top of the appropriate pile (if you discarded a blue forward you must craw a new blue forward)
     c)  Play a Game – Pick a player who you think has a weaker hand than you and play a game.  This is where Slapshot is like the card game War.  Each player shuffles their cards and then plays them one at a time.  For each card, the player with the highest numbered player scores a point.  If the numbers are equal, no one scores.  The player who scores the most points wins the game.  If the score is equal, no one wins.

5)  Special Cards – There are a number of special cards which affect a game.
     a)  Goalies –
          i)  Goalies never score goals.  When two goalies come up against each other, there is no goal.
          ii)  If a goalie has a higher number than the other player, no goal is scored.
          iii)  If a goalie has the same number as the other player, the other player rolls a die.  On a roll of “6”, he scores a goal.
          iv)  If a goalie has a lower number as the other player, the other player rolls a die.  On a roll of “4-6”, he scores a goal.
     b)  Golden Gums (goalie number 0) – Superstar and all players with a number 7 automatically score against Golden Gums.
     c)  Superstar – Superstar scores against any other player.  Superstar is considered to have a higher number than any goalie.
     d)  Tiny Tim (1/2) – Tiny Time automatically scores against any goalie.  Tiny Tim can not be injured.  If he comes up against a Bruiser, the Bruiser is removed instead.
     e)  Bruisers (red box around numbers) – A Bruiser injures any card played against it.  The injured player is placed under its pile and a new player is drawn after the game.  If two Bruisers come up against each other, they are both injured.
     f)  Le Goon – If Le Goon comes up against another bruiser, only the other bruiser is injured.  Le Goon is considered to be a number “0” and so only has a chance to score against Golden Gums.

Preliminary Round

First 8 or 9 players to reach the playoffs spot move to the next round.

Final Round

Final standings determined by the order that players reach the playoffs spot.


Last Updated January 22, 2004
Home