The 10th BPA War At Sea PBeM tournament (2013-2014) began on September 1, 2013.
This year's standings during the Swiss portion can be seen at 2013-14 Swiss standings. The single elimination bracket can be found at 2014 Final Bracket. For event history, check out the BPA PBeM Tournament Page.
All entrants are required to be a member of the Boardgame Players Association. See the BPA Website for details about joining.
The tournament format will be Swiss elimination. There will be five 2 month long rounds to the Swiss portion of the event, followed by the top six advancing to single elimination. Players will initially be seeded by their current number of BPA Laurels earned in War At Sea as of June 1, 2013. The players currently without any Laurels will be seeded according to their AREA ratings as of June 1, 2013. Any ties will be randomly resolved.
In the Swiss portion of the event, a 2+ POC win is worth 10 points, a 1 POC win is worth 8 points, a tie is worth 5 points and a 1 POC loss is worth 2 points.
In the single elimination portion of the event, the top two from the Swiss portion will receive byes. #3 will play #6 and #4 will play #5, though the GM reserves the right to change the matches in order to reduce the number of rematches.
Instead of bidding for sides (which can lead to specialization in one side of the other) the Axis player will receive 2.0 POC at the start of each game. Sides will be randomly assigned in the first round, and in any other matchup where both players have played each side an equal number of times. When one player has played a side more often than his opponent, his opponent will be assigned that side.
In the Swiss portion of the event, players will be matched with players with the same number of points. In a group of players with the same number of points, the highest seed will play the lowest seeded, 2nd highest against 2nd lowest, etc. There will be no rematches in the Swiss portion. If there are an odd number of players with the same number of points, the player with the next highest point total will be moved up to complete the seeding group.
If there are an odd number of players, the lowest seeded player will play the GM, who will be playing as an eliminator (in other words the game will not count in the GM’s standings).
In the case of a tie in the single elimination portion of the event, the player who finished higher in the Swiss portion will advance.
A time limit of two months will be set for each game. If a game runs past the time limit, I will have the two assistant GM's and myself adjudicate the game. Each player's speed of play will be considered in the adjudication decision. I do not expect to need to do this (and have not had to in the past), as long as everyone plays at a reasonable speed.
I have had
to mediate a few die roll disputes in previous events. Just so everyone
knows where I stand on this, if there is a disputed die roll, my procedure is
to encourage players to resolve their problems themselves. If they can not, I will rule in the following manners:
1) Anytime an improper number of dice are rolled, the roll is voided and all dice must be rerolled.
2) If an incorrect email address results in one player not receiving the rolls, the rolls are voided and need to be rerolled.
3) If the format of the die rolls are wrong (such as it is not possible to definitely tell which were the hit rolls and which were the damage rolls), the die rolls are rerolled using the correct format.
4) It is suggested that everyone use the Firish WaS/VitP Die Roller (http://www.vwroller.com/index.html), or email@example.com, though the final decision is up to the two players.
War At Sea rules clarifications to be used are found on the Rules Clarifications page.
To sign up, email the GM (Bruce Monnin).
3rd place will be awarded to the semi-final loser who finished higher in the Swiss portion of the event. Likewise, 5th place will be awarded to the player who lost in the first single elimination round who finished higher in the Swiss portion of the event.
Last Updated November 17,