The eleventh annual BPA March Madness PBeM tournament (2013-2014) has started with the draft on November 15th, 2013. This year we will be moving up to teams with ratings slightly higher than last year, using teams with ratings between 82 and 90.
46 entrants signed up last
year. Hopefully we can grow that number
for this tournament.
This year's bracket will be setup for 48 or fewer entrants. If we have more than 48, the bracket will be adjusted. Last year’s bracket can be seen at 2012-13 bracket.
The teams to be drafted can be found on the team's page. This year’s bracket can be found at 2013-14 bracket.
The current players stats for the teams in this year’s tournament will be found on the stats page after the first games of the tournament are complete.
The tournament uses the Advanced March Madness rules.
The tenth annual BPA March Madness PBeM tournament (2012-2013) was won by Derek Landel, whose 1978 Duke squad defeated Ken Gutermuth’s 1982 Houston team by a score of 78-69 in the
For event history, check out the 2003-4 bracket, the 2004-5 bracket, the 2005-6 bracket, the 2006-7 bracket, the 2007-8 bracket, the 2008-9 bracket, the 2009-10 bracket, the 2010-11 bracket, the 2011-12 bracket and the 2012-13 bracket.
All entrants are required to be a member of the Boardgame Players Association. See the BPA Website for details about joining.
All games will be played using the March Madness module of ACTS.
ACTS was kind enough to make the March Madness module for use in this tournament. Please show your appreciation by letting them know if you enjoy it and by following all ACTS guidelines.
The higher seeded team in each game (The Favorite) is responsible for setting up the game in ACTS. Please set up the GM (Bruce Monnin) as Moderator and Owner for the game.
The tournament format will be two single elimination brackets. Each player will receive one team in each bracket. A random die roll will determine the order in which the players draft their teams. The draft order will be reversed for the two brackets. The bracket is currently set up for 56 entrants, but will be adjusted to the actual number of people who sign up.
You will be responsible for submitting your draft picks within 24 hours after the person before you picks. Players are encouraged to email conditional picks where their turn to draft is approaching. A player whose draft time limit has expired will be assigned the highest seed remaining.
There will be a 5 week time limit on each game. That means a game can be completed if one of the players does a turn each weekday. I would expect that most games will finish in less than one month. Since these are single elimination brackets new games will start as soon as the opponents are both available.
In case adjudication is needed, I will be resolving all positions starting with the lowest numbered position (Center) and moving upward. Timeouts will only be used if a 1-6 resolution occurs or on the last position if it could affect the outcome of the game.
Each game must begin within one week of when the matchup is made by the GM, unless they receive special permission from both participants and the GM. Failure to comply will lead to a forfeiture of the match.
March Madness rules clarifications to be used are found on the Rules Clarifications page. We will be using the original rule rules that the bonus for the player guarding the Offensive Specialist card is ONE letter grade, as specified on the card.
Please familiarize yourself
with the ACTS module before using it. There are a couple of procedural
hints which must be followed:
1) When rolling your dice vs the clock to start your turn, the first die is considered to be the white die that determines which position gets scored.
2) After a Technical Foul is played, add 2 points to your score, then return the card to your hand so you can discard it. Then remember to reshuffle the deck. Also note on your scoresheet that your opponent has one less coaching move both in this and future periods.
3) Anytime an improper number of dice are rolled, the roll is voided and all dice must be rerolled.
4) You signal the end of your turn by adjusting your clock down to the next number.
5) If an position is resolved which should not have been, it is difficult to undo. Your best bet is to pick up all of your cards, strart a new half, click to resolve all previously resolved positions, and replace your cards on the gameboard. This requires a certain amount of trust, so be sure to contact the GM if necessary.
6) When a Timeout occurs, preferred procedure is for the resolving player to perform all rerolls. In case both players send a Timeout reroll, the first set of rolls to appear in the ACTS journal for tee game will be official.
To sign up, email the GM (Bruce Monnin).
The teams for each of the two brackets are listed on the team's page. Thanks once again to Stuart Tucker and Terry Coleman who made many of the teams for this tournament. These extra teams allow me to keep teams of similar ratings in the event.
The 3rd place player will be the person in the Final Four who lost to the champion. Likewise, 5th place will be awarded to the Elite Eight player who lost to the champion and 6th place to the Elite Eight player who lost to the runner-up.
Last Updated November 22,