Rules Clarifications for the BPA March Madness PBeM Tournament
12.4) What happens to cards removed by a "Withdrawn Strategy
Card"?
A.) They are returned to the player's hand.
12.4) What happens when time runs out and some positions
remain to be resolved?
A.) The remaining positions are resolved from 1 to 6 skipping
previously resolved positions.
12.7) Can a "Coaching Move" negate an opponent's "Timeout"
reroll of a scoring resolution?
A.) No. The scoring resolution, including all rerolls must
be
completed before the Player whose turn it is may take a "Coaching Move".
12.8) If both players have a Timeout available and the
potential need to use it, which player has to declare if he/she is
using their Timeout first.
A.) The resolving player must declare if he/she is using their
Timeout first.
12.9) What is the penalty for an "F" shooter who gets into
foul trouble since he cannot lose a letter grade?
A.) The player he is guarding is eligible for a +1 die roll
modifier.
12.9.1) What is the penalty for an "F" shooter who fouls out
since he cannot lose a letter grade?
A.) The player he is guarding is eligible for a +1 die roll
modifier (plus his bench loses a letter grade). In other words,
theere is no additional penalty since the "F" shooter cannot lose a
letter grade.
13) How many coaching moves do you get in overtime?
Where is the timer set?
A.) Take the original coaching rating minus all technical fouls
on the coach and divide the result by two, rounding up. Clock is
set at 5 minutes.
14.1) "Box and One" or "Zone Defense" cards state they can be
used once per half. If I have two of either of these cards, may I
use each card once per half?
A.) No. The Box and One and Zone Defense effects can only
be employed once per half, no matter how many such cards you have.
14.1.4 & 14.2.5) The Box and One coaching card says that
it voids all Offense cards, while the Clutch Free Throws Offense card
says that it is never voided. Which holds true when both affect
the same position?
A.) The Clutch Free Throws card in never voided, not even by
theBoxand One card.
14.2.5) Please provide specific examples of how the "Key Sixth
Man" card is used.
A.) If the Key Sixth Man is already played on a position which
suffers a foul, it eliminates the effect of the foul during that
resolution. Also, if it is played immediately after suffering a
second foul, it can be used to prevent fouling out (though it would not
affect the scoring resoulution for that position).
A.1.) For example, if an offensive player fouls out, the scoring
resolution reflects the effects of the player fouling out.
However, if Key Sixth Man is played before the opponent takes a turn
(through use of a Coaching move), the second foul can be removed from
the player. This saves the Bench rating for the rest of the half
and the position for future periods.
A.2.) Another example, if an defensive player fouls out, the
scoring
resolution reflects the effects of the player fouling out.
However, if
Key Sixth Man is played before the offensive player takes a turn (i.e.
the offensive player did not use a Coaching move after resolution), the
second foul can be removed from the player.
Thus, when you foul out a defensive player, it may be advantageous to
use a Coaching move to prevent the defender from saving his player with
the play of the Key Sixth Man.
14.2.6) Does the 4-point bonus for "Clutch Free Throws" apply
to
an already existing foul? To a foul that is immediately removed
by a "Key Sixth Man" or "Zone Defense"? To a foul that is negates
by a Timeout roll?
A.) No. Yes. No, unless the reroll also results in a
foul on the opposing player.