BPA 2001-2002 War At Sea PBeM Championship Tournament


Final Standings (Final Game Completed)

Final Game Write-up

Jonathan Lockwood has defeated Bruce Reiff in the final game to join Ed Menzel and Vince Meconi as champions of this tournament.

The third BPA War At Sea PBeM tournament began October 1, 2001.  43 players participated in the event.  Be sure to join the fun next time around.

The tournament format will be the Swiss elimination format used at the WBC.  There will be five Swiss rounds, with the top four scoring players advancing to the single elimination semifinals. Players will initially be seeded by their AREA rating (defending champion, Ed Menzel, will receive the #1 seed), with the top seeded players playing the bottom seeded players in the first round.  In subsequent rounds, players will be matched against players with similar records and victory point totals.

At the start of each game, bidding for sides will be used.  Each player will email the GM (Bruce Monnin) their preferred side for the game (games involving the GM will be handled by assistant GM's Jonathan Lockwood or Vince Meconi).  If both players choose the same side, the GM then sends out a die roll to determine who starts the bidding.  That player emails how many (if any) POC he is willing to give up to play the preferred side.  The other player can then accept the non preferred side or bid a higher amount of POC.  This continues until one of the players accepts the POC and the non preferred side.  Bidding must be in no finer than 1/2 POC increments.

Victory points will be awarded as follows:
A 2 or more POC victory is worth 10 VP to the winner and 0 VP to the loser.
A less than 2 POC victory is worth 8 VP to the winner and 2 VP to the loser.
A tie is worth 5 VP to each player.

A time limit will be set for each round.  It will be 3 months.  If a game is running past the time limit, I will ask the two players to mutually agree on the final outcome of the game.  If they cannot agree, I will have the two assistant GM's and myself adjudicate the game.  However, after making out decision, I will then deduct 1 VP from each player for slow play.  (For example, if the adjudicated decision is that the game is a tie, both players will receive only 4 VP, not the 5 VP normally awarded for a tie).  I do not expect to need to do this, as long as everyone plays at a reasonable speed.


Last Updated March 6, 2003
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